Players assume the roles of Cabinet Ministers, resolving problems via ‘news clippings’ by gaining and spending their ‘Brownie Points’. Players each draw a News Clipping card on their turn, which may also provide a political advantage. If a scandal is present, ‘Brownie Points’ are lost; if there is a counter card or an advantage, ‘Brownie Points’ are won. Players continue until only one player has any points left. He is declared ‘Prime Minister’ and wins the game.